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Extroverted Thinking and Dwarf Mages

geomancer arvos_jadestone___dwarf_shaman_by_nightblue_art-d3hvz3v
geomancer arvos_jadestone___dwarf_shaman_by_nightblue_art-d3hvz3v

The imps tremble as the earth shakes below them.
From the rubble rises a giant beast made of stone.
Their master cannot save them from the unleashed power of the very land they stand on.
A massive fist strikes the earth, stunning them.
As they struggle to break free of the terror, a shadow emerges.
The sky darkens.
The birds scream.
The fury of another world pummels them as it rains down in broken pieces.
– Tel Gembeard, A Step by Step Guide to Geomancy

Geomancers (Dwarf mages) are strong and stable. They draw power from gems and runestones to manipulate the environment and crush their foes. Although they don’t usually prefer a supporting role, Geomancers carry allies through strong buffs and purposeful direction. You can think of them as aggressive defenders instead of supportive healers – they use the power of earth to move the battlefield itself. They’re not afraid of making tough calls to make sure everyone is working at their most effective level.


Hero in E_TJ, Companion (auxiliary / main hand enchant) in I_TJ, Newbie (tertiary / off-hand enchant) in E_FP, Escort (inferior / armor enchant) in I_FP

  • Tactical mage
  • Minmaxing optimizer


  • Effectiveness – To use stats and data to get the best result, especially in an organized approach


  • Direct
  • Expresses logic
  • Create new, effective systems
  • Quantitative
  • Objective measurements
  • Statistics
  • Quick
  • Effective
  • Split-testing
  • Evidence-based methods
  • Facts
  • Rules
  • Makes it happen
  • Wants external proof and validation
  • Values competence


  • Durable (uses concrete examples to support choices)
  • Planned action (create steps to achieve a goal)
  • Empower (delegate the right person / tool for the job)


  • No self-heals (difficulties expressing own feelings)
  • Heart is not an element (might struggle with meeting social norms if they clash with getting things done)
  • Delaying results (taking in different ideas before getting to action can be difficult)


What Does Extroverted Thinking Do?

Extroverted Thinking is a Judging function. This means its goal is to make judgements based on information the Perceiving functions give. It makes decisions on how the person should act or proceed. For Extroverted Thinking, these decisions are aimed at being rational and producing effective results. They’re cold and detached from personal data like emotions and values.

The goal of the decisions are to manifest results in reality. It’s an Extroverted function, so it’s outward-focused. When possible, it tries to use reliable methods to get predictable and quantifiable results. If the results can be measured, there is actual proof of the decision’s effectiveness. So whatever metrics come out that can be used, you can be sure that Te will look for them. Some measurements could be cost-reduction, saving time, improvement in productivity, et cetera. If a reliable method is not already set up, Te will happily make a new one to get the results it wants.

Effectiveness is king for a healthy Extroverted Thinker. The longer the system can run and the more predictable it is, the better. Te manipulates the environment to create a result. Objects and people come together to get the system moving — like cogs and gears. It’s intentionally aware of rational data, factual details, and competence. If something isn’t working well, it has to be removed or improved. This goes for people as well. Extroverted Thinking doesn’t notice morale unless it’s hindering the effectiveness of the system. In that case, Te finds a way to pragmatically deal with the situation.

What’s a Geomancer (Dwarf Mage) Like?

Dwarf mages have down to earth logic. The pre-made character below, Tel, uses runestones and geomancy to create effective systems. His logic, magic, and personality are based on facts. To a Dwarf mage, abstract concepts and ideas serve little purpose for making a system to get results. If they do serve a purpose, it’ll be too far down the timeline, and energy would be better spent producing results. The results can be improved by tweaking the system when necessary.

Their world is understood through practicality. If something has a use, it will be used. They want to answer, “How can I make this work effectively?” and, “What works?” All other questions are not priority until a system is made to influence the real world.

Results and achievements are a big focus for Dwarf mages. They try to get great results in whatever they’re doing. My ESTJ friend always 100% completes games because he likes the achievements. It’s shows him how successful he was. Dwarf mages need this external proof of success. It helps them feel complete and to validate their decisions and skills in general. A feeling of pride alone rarely cuts it. They want the gold, the A+, the flashy lights, or the badge as a physical show of ability.

Dwarf mages want to make decisions first, then flesh out the details. They make a goal, make decisions to reach it effectively, and check their progress along the way. Waiting to gather more details wastes time that could be used to move towards their goal. 

Words come together as they talk. They don’t usually plan out what they’re saying like an Elf. They’ll talk through their thoughts until everything clicks for them. They need to hear their thoughts for them to sound right to them.

After they know what they want, Dwarf mages make step by step, decisive action to make it happen. The world is a system. They determine the rank of things and the sequence necessary to reach long range goals. Then they mobilize objects and people to reach those objectives. It’s important for them to delegate tasks to ensure that things run effectively. Disorder causes problems, so the Dwarf mage does everything it can to eliminate or prevent it. Measuring the results is one of those precautions. Think of a Dwarf mage as the stereotypical manager or CEO. He gives orders, people follow them, everything runs smoothly. In the Dwarf mage’s mind, problems are not from the system itself, rather the pieces in the system. Whether this is true or not depends on how adept the mage is at geomancy.

Just as they’re concerned with their own success, they’ll often ask questions about the achievements of others. “How’s work been going?” “Did you finish that game?” “Did you make any progress on writing your book?” These are all real-life questions that help them understand where you sit in your goals. They also often talk about how their goals are going, their promotions, or their new loot. They work hard to reach goals and get achievements, so it’s natural that they want to share it with others or have something to show for it.


carve-modelCarve model – Make an object out of earth. Add rational logic to systems and ideas in the external world – making it concrete.

oilOil – Speed movement up. Focus on task completion and achieving goals.

blessed-earthBlessed earth – Create a zone that adds element: earth damage to attacks. Empirically test different methods to find the best approach.

meteor2Meteor – Slam the area with a giant ball of earth. Give undeniable empirical or statistical evidence to back up your decisions. 

boulder-roll2Boulder roll – Roll an expanding ball of earth (empirical evidence) that gains size and speed until it’s unstoppable. Combine facts, details, and objective measurements.

earth-shield2Earth shield – Surround your target with a strong shield. Encourage optimizing and analyzing of a data-set or system through detached, impersonal methods.

earthquake2Earthquake – Shake a large area. Use rules and standards of the collective group to make decisions.

earth-elementalEarth elemental – Summon a giant earth elemental to attack your target. Employ the unescapable power of the scientific method.

petrifying-touch2Petrifying touch – Solidify your target. Define clear and concrete standards.

sandstormSandstorm – A quick storm that attacks an area. Use quick and effective action to get things moving.

earth-wallEarth wall – Wall in (or out) a specific area. Maintain order in the external world.

gem-shardEarth shard – Hurl a giant gem spike at the target. Get “right to the point.”

room-2Room – Move targets around within an area. Manage and organize people, tasks, and systems.

immune-to-poisonImmune to poison – Take no damage from poison. Quiet emotional responses and make the content-focused “just” decision.


Tel Gembeard, Pre-made Dwarf Mage

Tel is the eldest son of the Gembeard family. He has two brothers, Yurlo and Reig. The Gembeards have a long history of working as a family of miners. Tel worked like his ancestors for many years before he decided that he wanted better results.

This desire came to fruition when he founded the New World Miner’s League – a group of miners who search far and wide for adventure and treasure. On a dig, Tel literally stumbled on a series of runestones buried deep in the rocks. Curious, he expanded his search and found detailed explanations carved in stone. The explanations of the runestones worked almost like an instruction manual. The runestones, when aligned correctly, grant him the power to control the physical world.

When he understood that the runestones could manipulate the world, he quickly realized their benefits. Tel put the runestones to work to increase the speed and success of his mining operation. The three brothers quickly became famous across the world. Tel’s organized, effective league began to yield massive results and new recruits came fast.

Even now, treasure and wealth are an important motivator for Tel. However, the runestones have awakened a joy in exploring and controlling the environment. Tel found himself wanting new, exciting adventures. Hearing rumors of more runestones, he left his company to his brothers. The runestones he now seeks are not buried under the earth, but held by dragons.

He wants to be a successful adventurer and build his name. The treasures, gems, and runestones will all be tangible proof of his success.

READ  ENFP's Hero's Journey 1: Aw, Rats


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