A flurry of bullets burrow their way into the beast.
It lets out a deafening roar and falls to the ground.
The air gives off a strong metallic scent. Hundreds of blood droplets rain down and coat the grass like a morning dew.
Blood flows out a giant gash in Nes’ arm and drips off of the tips of his fingers.
“A challenge? Ha.”
– Nes Farshot, Bound for Adventure Volume II
In the wild, there’s no law to follow. There are no rules. Survival depends on the adventurer’s ability to predict what awaits. Gunslingers (Dwarf hunters) explore the world, checking every opportunity for a new challenge. A gunslinger rarely hesitates or takes the road most traveled because whatever happens is bound to create some excitement.
Hero in EN_P, Companion (auxiliary / main hand enchant) in IN_P, Newbie (tertiary / off-hand enchant) in ES_J, Escort (inferior / armor enchant) in IS_J
- Ranged physical damage
- Exploration – To explore the world for options, novelty, and new possibilities
- Explosive creativity
- Wants to know “What if…?”
- Farsight (looks to the future)
- Speed (their brains are wired to regularly use nearly all regions in unison)
- Mental dexterity (mentally bouncing around to find new ideas)
- Commitment (“With so many possibilities, how can I possibly choose?”)
- Finishing quests (this is that brain region that doesn’t work in unison with the others)
- Melee (focusing on the details)
COMPANION / PREFERRED ENCHANTMENTS
What Does Extroverted iNtuition Do?
Extroverted iNtuition connects ideas from the world to make new ones. The ideas are abstract and are used as pattern recognition. Ne isn’t concerned with sensory data or how something was in the past. In fact, it’s uncomfortable with empirical data and would rather imagine possibilities. It’s always looking for a way to explore the environment and infer it for new possibilities.
This leads to great situational awareness. Ne scans around objects and people to make educated guess about what could happen. Since it’s Extroverted and focused mainly on the present, Ne relies on breadth of ideas over depth of insight. The more connections it can explore, the better. Its style is like explosive brainstorming. It expands outward from one object or idea to many. As a perceiving function, it doesn’t reject ideas — its goal is to find as many as possible.
What Is a Gunslinger (Dwarf Hunter) Like?
Dwarf hunters are experimental and inventive. They’re always looking for a new, unique way to hunt beasts. If they can creatively trap or kill their target, they gain a new possible maneuver in their list of skills.
“What if…?” is their core, driving question that leads them through their adventures. But it’s not just a question, they want to act on it, too. They have this burning desire to always explore the world around them. If they see a button, they want to push it. They want to poke, or shoot, around to see what happens. This goes for people, too. They test others simply out of curiosity about their response.
Dwarf hunters are easily bored. They get restless when things are predictable. Any way to make the environment more interesting gets priority over routine. Hunting the same beasts over and over doesn’t provide a challenge. You can only collect so many boar tusks before you have no more use for them.
Along with being easily bored, Dwarf hunters prize flexibility. They need to keep options open to chase larger, more challenging prey. If something comes along or they notice some new tracks, they adapt to the situation and change their path. This also means that Dwarf hunters struggle to make decisions. Anything that forces them to stay on one path limits exploration of other options. They hate having things set in stone because of the chance that something more intriguing might spring up. So, they choose to not structure and not make plans when possible. They leave things open and are willing to drop what they’re doing to follow new leads.
Risk taking and exploration go hand in hand for Dwarf hunters. They often push themselves to explore new situations without thinking through the risks. They think of many possibilities, but they’re usually focused on the positive side of life. Dwarf hunters don’t dwell on the past — they explore the present and create opportunities. They are optimistic of future possibilities. On top of this, they wonder how great tackling a new challenge could feel. After they conquer that, bigger and better challenges wait.
Being open-minded is another characteristic that’s connected to Dwarf hunters. They’re abstract, challenge seeking, possibility focused. Their brains aren’t wired to prefer the tangible data around them. So, they have a lot of practice thinking about abstract patterns. This makes them more than willing to listen to other ideas and find new, novel plans of attack. They’re open to new ideas and want to try them all. Unfortunately, it’s not possible to try them all. When they go down one path, it’ll open up new options and they’ll soon forget about the previous ones. They’re always moving forward and are ready to attempt whatever sounds the most entertaining and fruitful.
We can expand this to social situations where they can meet new and interesting people. You’ll never see a Dwarf hunter sitting back and passively observing. They need to be moving and interacting. There are so many possibilities that each new person could bring and they need to be explored. Connecting people, like connecting abstract ideas, is invigorating to the Dwarf hunter. They see which aspects of one person could go well with another person and introduce the two.
Routine is boring. Even their use of language has a certain spice to it that keeps things entertaining. The words and ideas they prefer are also abstract. They use theory, metaphor, and creativity to link ideas. Wit is the ability to be innovative and quick. With all we’ve seen about Dwarf hunters so far, we can see that they’re naturally witty.
Nes Farshot, Pre-made Dwarf Hunter
His father, also a hunter, was mauled by a giant wolf that Nes named “Chubs.” The injuries were not fatal, but caused the loss of his father’s arm, ending his profession as a hunter. His father was more than a parent, but a friend and hunting companion. He taught Nes how to creatively hunt, trap, and kill beasts. This became a source of invigoration for Nes and turned into what he labeled as the “thrill of the hunt.”
Nes eventually killed Chubs and took his eye — which he presented to his father to put in their trophy room. He now searches for more unique and challenging creatures to make trophies of. If it’s too easy, it won’t satisfy him. He always thinks of unique ways of trapping beasts and would never do it any other way out of respect for the beast. Each trophy represents not just the conquering of a challenge, but the creative effort put into answering “How can I kill that with this?”
Exploring and hunting his whole life, he gets restless if he’s not embarking on a new adventure. Life needs novelty. The moment he can no longer explore is more threatening to his life than any beast he can imagine.