ISFPs are typically thought of as…
- In the moment
Your 4-member party model (Fi-Se-Ni-Te)
This post is done in the 4-member party system. It splits each of your cognitive functions into a character within your mental wiring. Think of it as your “adventuring party” that you have with you as you take on life’s dragons and quests.
Your “stack” (Fi-Se-Ni-Te) is essentially the development level of the characters in your group.
The dominant function is the Hero. Level 30. It’s you and your heroic abilities.
The auxiliary function is the Companion. Almost level 30. It’s your “best buddy” and the one that’ll carry you to greatness when you can’t walk.
The tertiary function is the Newbie. Level 10. Don’t get too distracted by its playful and tempting allure. You need to balance the power between the Companion and the Newbie – if you don’t, you’ll miss out on powerful tactics.
The inferior / aspirational function is the Escort. Level 3 / AI. Help finish its quests for epic rewards.
This page uses information and backstories from the characters. You may want to read those before continuing. I’ll link below on each character’s name, share the Hero’s story, and also summarize the other stories.
This group looks like ESFP’s Se-Fi-Te-Ni at first glance, but the roles are flipped, leaving the group with different dynamics and goals.
Fi – Findion the Priest
If you are an ISFP, your desire to live by a code of what is right and wrong, and behaving in a way that is authentic to yourself, is what leads you. You love relating directly to individuals whom you feel are good. You seek inner harmony and self-actualization. Your Fi side is the Hero. You are a priest – an Elf healer.
For those of us who are not ISFP, this time Findion Elernae is the Hero we’ll use to represent Introverted Feeling.
Findion Elernae is from an extremely wealthy merchant family. His parents taught him that every object has a unique value, and that it’s important for him to determine it for himself. He began wondering whether he could extend that idea to empower individuals to discover their own worth.
As he grew older, Findion’s interests strayed from becoming a merchant himself. He soon found his calling within the Circle of the Moon, a group of healers devoted to restoring life to people and nature. Within this group, he made friends with Vasende Toralarin, a mentor and experienced healer. Vasende helped Findion discover his uncanny gift to see a reflection of himself in the core — the soul — of others. This lets him feel their pain and sense the essence of Good and Evil.
After his training, Findion set off on an adventure to find a jewel called the “wilwarin” that acts as a “moral compass” of sorts. When he finds it, he hopes to help himself and others reach their full potential through inner harmony.
In summary, his goal is to find a jewel to help discern good from evil. Using this, he will help himself and others reach fulfillment and inner harmony.
Priests take every interaction and give it an internal value. Eventually, those events build up into an unshakable foundation in which their convictions are built on. Many of those values relate to how the individual feels in different instances. As a priest, you re-experience events and interpret how other people would feel in similar situations. This helps you craft your plan of attack when making decisions.
But how do you make it through these ethical crusades in the world as a priest? You need a crew.
Se – Segrim the Berserker
Segrim is your berserker (Dwarf warrior) Companion and he creates movement within your mental wiring’s adventuring party. Segrim pushes you to “go with the flow.” Being forced into these active situations by Segrim, you learn more of your personal values. Through exploration, you’ll be able to answer the driving question of “Who am I?”
Segrim dashes into combat – jumping over obstacles and slamming into the real threats around him. He’s quick to react to new threats and follows his gut instincts. Segrim doesn’t concern himself with theories, but would rather get into the physical applications of things. Action leads to understanding.
Through using him in your front line as you trek through your quests, you also begin to pick up some of his mannerisms. This helps you take hands-on approaches to helping people understanding needs and emotions. You combine these elements of true empathy, deep emotional understanding, and physical expression. This likely comes out as artistic expression in some way.
So, the two of you have a good sense of what is good and bad as you immerse yourselves in the world. That’s good, but you need more to make a full team.
Ni – Nisirai the Sentinel
The Newbie, Nisirai, adds a deeper, long-term meaning to the quests. Sentinels (Elf hunters) view situations from many different perspectives in order to get an overall vision of what will happen and why. This is basically done through interpreting your past and looking for abstract patterns.
Imagine it like a Elf hunter armed with a bow, sneaking through the jungle. When he finds his target, he doesn’t attack immediately, but rather waits and studies it. He combines knowledge of all his past hunts to predict the movement of his target as well as external factors. They stealth and focus their instincts to gain insight and foresight.
Despite being the Newbie, Nisirai can offer a lot. When used properly, Nisirai’s perspectives will give new life to everyday occurrences. He’ll help your party adapt themselves to the situation and take more refined approaches. This eventually will teach you to envision yourself in the future and make meaningful transformations.
If Nisirai has too much power over Segrim, you’ll be stuck without a way to impact the world around you. You’ll be forever analyzing and thinking about your feelings as the world passes you by.
The Companion and the Newbie are both necessary, but need to be kept in check.
Te – Tel the Geomancer
Tel is the Escort for ISFP. As always, the Escort is the polar opposite of the Hero in terms of goals and attitude (race). Tel wants logical, effective decisions that influence the outer world. As a priest, you want to emphasize individual values and freedom from objective structure.
Geomancers use globally understood methods (i.e. the scientific method) to reach goals. These goals are often visually understood through graphs, charts, material presence, and so on. In this way, geomancers take agreed upon steps to reach recognizable results. Often, the most efficient and logical approach is also one that steps on other people’s needs and feelings.
When you’re in control and have learned to control him, Tel gives your decisions great balance. His influence allows you to float between individuality and quick, effective decisions. This helps you turn your personal experiences and values into real, measurable, long-term action. But it’s certainly not easy.
When put in a stressful situation where you don’t have the option of being diplomatic, Tel might step up. This is one of those “I wasn’t myself” situations. Tel causes more stress and forces you to make executive decisions that you normally avoid. This means you’ll do anything you can to regain control of the situation – even at the cost of the hearts and individuality of those involved.
You naturally hate treating people in a way that diminishes their value. But you’re left with little options when you’re mana is drained and your party is on the brink of defeat. The guilt of treating people as objects weans on you as you get more and more critical of yourself and others.
Like all groups, there is a balance. It’s just a matter of finding it. Trust in yourself to make humane decisions based on your internal understanding of emotions. Segrim will carry you into new and exciting adventures if you let him. Nisirai will be your Elven ally who shows you the impact of your actions. However, if you always trust him to be the scout for the group, you’ll end up never leaving the shire. Get out there and physically connect with the world and others in order to refine your understanding of people. Last, Tel will eventually add structure and clear-cut empirical guidance. But until you’ve helped him level up, he’ll be a nuisance and probably cause many problems.
Fi needs to find its purpose. Se gives it a physical way of doing that through experiencing the tangible and sensory world. Ni gives longevity and depth of vision. Te provides a way of structuring the world to get results. It’s all in your mental wiring, but keeping the pieces connected and flowing properly is a true quest.
Also, check out the solo model!