ESTJs are typically thought of as…
- Take Charge
- High Energy
Your 4-member party model (Te-Si-Ne-Fi)
This post is done in the 4-member party system. It splits each of your cognitive functions into a character within your mental wiring. Think of it as your “adventuring party” that you have with you as you take on life’s dragons and quests.
Your “stack” (Te-Si-Ne-Fi) is essentially the development level of the characters in your group.
The dominant function is the Hero. Level 30. It’s you and your heroic abilities.
The auxiliary function is the Companion. Almost level 30. It’s your “best buddy” and the one that’ll carry you to greatness when you can’t walk.
The tertiary function is the Newbie. Level 10. Don’t get too distracted by its playful and tempting allure. You need to balance the power between the Companion and the Newbie – if you don’t, you’ll miss out on powerful tactics.
The inferior / aspirational function is the Escort. Level 3 / AI. Help finish its quests for epic rewards.
This page uses information and backstories from the characters. You may want to read those before continuing. I’ll link below on each character’s name, share the Hero’s story, and also summarize the other stories.
Te – Tel the Geomancer
If you are an ESTJ, your desire to structure the world to get effective results is what leads you. You love making a plan that does what it’s supposed to do and gives tangible measurements of its success. You seek clear decisions with detached, empirical data. Your Te side is the Hero. You are a geomancer – a Dwarf mage.
For those of us who are not ESTJ, the Hero is the geomancer, Tel Gembeard.
Tel is the eldest son of the Gembeard family. He has two brothers, Yurlo and Reig. The Gembeards have a long history of working as a family of miners. Tel worked like his ancestors for many years before he decided that he wanted better results.
This desire came to fruition when he founded the New World Miner’s League – a group of miners who search far and wide for adventure and treasure. On a dig, Tel literally stumbled on a series of runestones buried deep in the rocks. Curious, he expanded his search and found detailed explanations carved in stone. The explanations of the runestones worked almost like an instruction manual. The runestones, when aligned correctly, grant him the power to control the physical world.
When he understood that the runestones could manipulate the world, he quickly realized their benefits. Tel put the runestones to work to increase the speed and success of his mining operation. The three brothers quickly became famous across the world. Tel’s organized, effective league began to yield massive results and new recruits came fast.
Even now, treasure and wealth are an important motivator for Tel. However, the runestones have awakened a joy in exploring and controlling the environment. Tel found himself wanting new, exciting adventures. Hearing rumors of more runestones, he left his company to his brothers. The runestones he now seeks are not buried under the earth, but held by dragons.
He wants to be a successful adventurer and build his name. The treasures, gems, and runestones will all be tangible proof of his success.
In summary, Tel’s goal is to provide effective structure to groups while achieving tangible, measurable results. He uses his runestones to manipulate the environment and win battles. He sees detached, statistical data as far more reliable than emotional information. Tel develops systems with step-by-step approaches to have an effect on the outer world.
Si – Silemem’ri the Guardian
The guardian (Elf warrior), Silemem’ri, internalizes experiences. He has lived a long life full of battles, trained wild adventurers, and now seeks to bring justice to the Orcs. He trusts and honors his experience and training. Connecting to the mental library of the past, he gives you invaluable information to guide decisions. This library contains a quest log of the group as well as research of others’ accomplishments. If it has been done in the past, it can be done again. With you as a geomancer in charge, it can be optimized.
Silemem’ri has an affinity towards respected authority. This rubs off on you and makes you acutely aware of failure – especially in the eyes of others. This can be good in that it pushes you to live up to high standards, but it also can be the cause of stress when you don’t reach them. But more often than not, Silemem’ri aids you on your journey by tying future goals to past successes.
Using tried and true empirical information to take charge of groups, improve methods, and reach goals? This group is getting things done!
Ne – Nes the Gunslinger
Gunslinger (Dwarf hunter), Nes, is our Newbie. He wants to explore the outer world and see what happens if he shoots that beast in the nose with this gun. He hunts for creative, innovative challenges. The more trophies of his experiences he can collect, the better.
But he definitely needs more training because he’s the Newbie. “What happens if I pull this lever?” can go so wrong. As can, “If I can just take out those three beasts in one shot, we’re good!” His heart is in the right place, but his actions don’t always connect with his ideas.
When Silemem’ri gives you some information you don’t want to listen to, Nes steps in. In these times, Nes gets full control of what is “reliable” information. Nes focuses on the abstract world while Silemem’ri prefers the tangible, and you naturally prefer empirical data. Suddenly pursuing abstract quests and ignoring facts causes a big shift in dynamics.
It’s important to keep your Dwarven ally in check – just because he speaks your language, it doesn’t mean it’s not nonsense. Let him play around and train him when you’re not fighting dragons the size of buildings. When there’s a big mission ahead of you, look to Silemem’ri for reliable details to guide you.
Fi – Findion the Priest
How about the priest (Elf healer), Escort Findion? We saw him at work in stronger roles in other groups like ISFP and INFP, but now he’s frequently out of your control as an ESTJ.
Findion wants to help you reach your full spiritual potential. He wants to show you that everyone is a unique butterfly with their own skills and values. But this can sometimes work against you when people don’t see things the same as you do. You trust your past through Silemem’ri and you make well-crafted plans. It seems strange for people to chase different goals when yours feel so “correct.”
Findion might show you that people close to you have bad ethics not to the same standards as your own. This could convince you that those people aren’t worthy of being led. To regain control of the situation, you might ignore the feelings and needs involved and just take action. This can come off as authoritative or cruel when you put things or people back into place.
Findion’s influence might clutter your mind and harm your logical judgements. Your goals, after all, are the most logical and effective. If everything goes to plan, you shouldn’t need healing because people shouldn’t be taking damage. When Findion starts a quest, you could end up bouncing around tasks with no results because you’re trying to recognize everyone’s needs.
However, if he’s helped and nurtured, Findion can guide you to find your true purpose. He will create strong emotional bonds with his goals and allies. You can use these to make more effective decisions.
You and Nes take quick action and adjust after each step. Silemem’ri and Findion are slower and with caution. Give both of them time to slip into reverie and make sense of the past so you can align yourself properly into the future.
Having a purpose in life beyond material influence lets the ESTJ change the world for the better. Your power comes from using the past to strategically attack a situation. Ne brings creativity and exploration of new possibilities. But Fi is the key to the engine when it comes to self-actualization. It all depends on how aware you are of the ability for Fi to add a personalized and deeper touch to your goals.
Also, check out the solo model!