ESFPs are typically thought of as…
- In the Moment
Your 4-member party model (Se-Fi-Te-Ni)
This post is done in the 4-member party system. It splits each of your cognitive functions into a character within your mental wiring. Think of it as your “adventuring party” that you have with you as you take on life’s dragons and quests.
Your “stack” (Se-Fi-Te-Ni) is essentially the development level of the characters in your group.
The dominant function is the Hero. Level 30. It’s you and your heroic abilities.
The auxiliary function is the Companion. Almost level 30. It’s your “best buddy” and the one that’ll carry you to greatness when you can’t walk.
The tertiary function is the Newbie. Level 10. Don’t get too distracted by its playful and tempting allure. You need to balance the power between the Companion and the Newbie – if you don’t, you’ll miss out on powerful tactics.
The inferior / aspirational function is the Escort. Level 3 / AI. Help finish its quests for epic rewards.
This page uses information and backstories from the characters. You may want to read those before continuing. I’ll link below on each character’s name, share the Hero’s story, and also summarize the other stories.
Se – Segrim the Berserker
If you are an ESFP, your desire to experience all the tangible, sensory things in the world is what leads you. You love having a physical presence in the world. You fully immerse yourself in the present. Your Se side is the Hero. You are a berserker, a Dwarf warrior.
For those of us who are not ESFP, we will use the pre-made character, Segrim Steelmaul, to get a better understanding.
Segrim and his brother, Rorund, are prized warriors in their city. However, unlike Rorund, Segrim has never been satisfied with just winning. He craves new battles and glory whenever possible.
Segrim has always been somewhat of a spectacle — he was rather wild as a youth and is now a skilled fighter within the Dwarven army. He gained a reputation amongst his peers because he fights with an extra vigor that the others don’t. He has always had a keen eye for movement and the literal happenings of the world around him. He cares little for theory and daydreaming. He lives for the moments when he can let loose and embrace all that the outside world brings.
Segrim is naturally skilled with hammers — using them almost as an extension of his body. He charges into fights swinging his hammers, “Git” and “Gronit,” while taunting the enemy. A good friend and skilled weapon-smith, Kirif, forged Segrim’s hammers for him. Kirif figured that if Segrim was going to fight like he did, he needed to have the best weapons available. The naming of the hammers came as a reflection of Segrim’s way of life — go and do.
Bored of structured battle, Segrim has now set out for more opportunities to immerse himself in the world and find glory.
In summary, he’s looking for new battles full of thrilling experiences. Go and Do. He’s active and always ready for a new adventure.
As a berserker, you also like acting quickly to handle new challenges. You generally do this through using details that your senses pick up. These tangible details inform your gut instincts as you take action immediately.
Fi – Findion the Priest
Your Companion is Findion, the priest (Elf healer). In this pairing, we have you leading the battle. Your Companion brings you back to a level ground and balances him out. As a character, Findion focuses on finding inner harmony and being true to oneself. But the “oneself” here is in reference mainly to you as the Hero. This is because Findion is taking a support position as the Companion. So, Findion instructs you on how to act in a way that is in harmony with your goals and values.
When you get yourself in trouble, Findion acts as your pocket healer and gets you out of the bind. He does this by making sure your actions ring true to yourself. Without him, you’re stuck chasing thrills. As the Hero, you have the final say and overall control of the group’s direction, but it’s up to you to use your team properly.
This combination alone is enough to get a good understanding of the influences happening inside an ESFP. There are, however, two more roles that must be filled — the Newbie and the Escort.
Te – Tel the Geomancer
In the example of the ESFP, the Newbie is Tel because Te is the mirror of Fi. The Newbie and the Hero are always from the same world — in this case, they’re both Dwarves.
Tel Gembeard’s journey has him skillfully using his runestones to make a structured and effective impact on the environment. But remember, he’s the Newbie. He hasn’t quite made it to the level of the Hero — in fact, he’s just begun exploring. So where does this put him? Perhaps he’s already created the New World Miner’s League, found the runestones, but is still learning how to use them. He’s going to make some mistakes and get the group in trouble at times. But he also provides relief when you get stuck or overwhelmed. A little organization and crowd control does wonders to help the group… when it connects.
Tel’s main goal is to add strategic step-by-step approaches. He uses facts, numbers, and empirical data to get real results. You naturally gravitate towards Tel’s style because you also want to make an impact in the world. However, following Tel will often get you more distracted. Findion, your Companion, is the key to personal growth and internal cohesiveness.
Ni – Nisirai the Sentinel
The Escort comes to the ESFP group as Nisirai (Ni), the preference that’s the mirror opposite of the Hero (Se). Oh, what a great story he has. If only he could be controlled like the Hero.
He’s often a source of frustration for you. You don’t naturally speak the same language. You’re from different worlds. Nisirai is practically uncontrollable, and you two have vastly different goals. You want to actively experience the real world, but Nisirai wants to slowly discover the underlying significance of his abstract visions.
But alas, if you want the rewards and are of a high enough level, you have to help Nisirai on his journey. Nisirai can offer deep insight by giving a way to influence the world far into the future. Nisirai’s quest improves your gut decisions as well. Instead of only focusing on the tangible facts, you’ll begin to see core underlying patterns. These patterns will improve your ability to react in times of crisis.
Also, this Elven influence also gives you more organization of priorities. He shows you what happened in the past and how it’ll unveil itself in the future.
Berserkers have a strong connection contextual details, bodily sensations, and movement. As a berserker, you’re excited by action, but often impatient to finish a quest. Findion is the most easily accessible key to internal motivation. If you listen to him, he’ll show you when you’re acting authentically and when you’re just showing off or letting the world take hold of you. Tel comes in as another decision-making force, but he’s not as trust-worthy as Findion, your Companion. His heart is in the right place, but following his lead will likely have you taking bizarre quest-paths just to get the rewards. Nisirai, despite being your mirror opposite, will eventually explain the meanings behind events in your life.
Se-Fi will balance to a point, but it’s always important to take in other ideas. Te helps you organize the outer world and Ni goes deep past surface impressions to give wisdom of how to act in battles to come. The most important thing to do is trust your Companion while using the other members when appropriate.
Also, check out the solo model!