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ENTJ – Geomancer of Vision

ENTJ boss-mod
ENTJ boss-mod


ENTJs are typically thought of as…

  • Tenacious
  • Assertive
  • Strategic
  • Innovative
  • Proactive
  • High-Energy
  • Bold
  • Confident
  • Decisive
  • Take Charge

Your 4-member party model (Te-Ni-Se-Fi)

This post is done in the 4-member party system. It splits each of your cognitive functions into a character within your mental wiring. Think of it as your “adventuring party” that you have with you as you take on life’s dragons and quests.

Your “stack” (Te-Ni-Se-Fi) is essentially the development level of the characters in your group.

The dominant function is the Hero. Level 30. It’s you and your heroic abilities.

The auxiliary function is the Companion. Almost level 30. It’s your “best buddy” and the one that’ll carry you to greatness when you can’t walk.

The tertiary function is the Newbie. Level 10. Don’t get too distracted by its playful and tempting allure. You need to balance the power between the Companion and the Newbie – if you don’t, you’ll miss out on powerful tactics.

The inferior / aspirational function is the Escort. Level 3 / AI. Help finish its quests for epic rewards.

This page uses information and backstories from the characters. You may want to read those before continuing. I’ll link below on each character’s name, share the Hero’s story, and also summarize the other stories.

Te – Tel the Geomancer

If you are an ENTJ, your desire to structure the world to get effective results is what leads you. You love making a plan that does what it’s supposed to do and gives tangible measurements of its success. You seek clear decisions with detached, empirical data. Your Te side is the Hero. You are a geomancer – a Dwarf mage.

For those of us who are not ENTJ, Tel Gembeard, the Dwarf mage, will take the role as a pre-made character. This’ll help us understand how Extroverted Thinking works.

Tel is the eldest son of the Gembeard family. He has two brothers, Yurlo and Reig. The Gembeards have a long history of working as a family of miners. Tel worked like his ancestors for many years before he decided that he wanted better results.

This desire came to fruition when he founded the New World Miner’s League – a group of miners who search far and wide for adventure and treasure. On a dig, Tel literally stumbled on a series of runestones buried deep in the rocks. Curious, he expanded his search and found detailed explanations carved in stone. The explanations of the runestones worked almost like an instruction manual. The runestones, when aligned correctly, grant him the power to control the physical world.

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When he understood that the runestones could manipulate the world, he quickly realized their benefits. Tel put the runestones to work to increase the speed and success of his mining operation. The three brothers quickly became famous across the world. Tel’s organized, effective league began to yield massive results and new recruits came fast.

Even now, treasure and wealth are an important motivator for Tel. However, the runestones have awakened a joy in exploring and controlling the environment. Tel found himself wanting new, exciting adventures. Hearing rumors of more runestones, he left his company to his brothers. The runestones he now seeks are not buried under the earth, but held by dragons.

He wants to be a successful adventurer and build his name. The treasures, gems, and runestones will all be tangible proof of his success.

In summary, Tel has led his team of excavators for many years. He made his company one of the most successful mining ventures. This is partially due to his ability to make quick, unfaltering decisions. Tel has learned from the best and uses their methods to approach concrete goals.

Oh, and he has runestones. Don’t forget those. And as a geomancer, you have them too! Your use of runestones allows you to carve and adapt the environment to fit your decisions. Through his adventures, Tel hopes to find new runestones to gain more control of the world. Through your adventures, I assume that you hope to find new evidence and methods to gain control over your world as well.

Ni – Nisirai the Sentinel

Your Companion is Nisirai, the sentinel (Elf hunter). He’s adept at tracking and condensing different ideas into a deep understanding of the world. This understanding comes through as visions which aid in his spiritual quests.

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Nisirai gives you the ability to approach goals from different perspectives. Seeing things from new angles allows you to apply principles and predict success far into you adventure. Nisirai gives depth and reach to your goals. Without him, you’re still intent on getting results, but you’re not concerned as much with long-term sustainability. It’s more about efficiency and saving resources — “What can I do now to get results?”

Too much influence from Nisirai, however, will cause you frustration. Thinking doesn’t move boulders — you need to actually DO stuff to get results. You runs a party where the main priority is to have an effect on the world and get things done.

Se – Segrim the Guardian

Enter Segrim, the guardian (Dwarf warrior). Segrim and our Hero are both Dwarves and trust the external world. That which can be tasted, touched, and observed in real time holds precedent. You manipulate the world around you to quickly reach objectives. Segrim plunges into the world around him to experience and influence tangible sensations.

Unfortunately for Nisirai, the Dwarven bond sometimes blocks his ability to give you insight. Segrim wants to be a part of the battle and to impress his allies with his skills. Through Segrim, you realize that jumping into the mix gains respect and attention from others. This essentially gives you more control and authority. The more people follow you, the easier it is for you to push forward.

However, this can get in the way of productivity if taken to an extreme. If Segrim gets too much say in the dynamics of your adventuring group, you’ll get lost in the moment — rather, in every moment. With the progress of your team slipping, you get frustrated and depressed. This sends you again to listen to Segrim to get advice. He advises you to take swift action don’t think about the long-term. This is how Segrim should act, not how you should act. You need the introspection from your Companion.

Finding a balance between Segrim and Nisirai can be extremely beneficial. Segrim gives real-world knowledge of what is happening. Nisirai helps you develop logical plans and track progress. He sees the patterns and possibilities derived from the present context, and you fuse them to get the job done.

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Fi – Findion the Priest

There is one more member in the group: the Escort, priest (Elf healer) Findion. Your heroic style does not mesh well with Findion. As with other groups, the Escort is usually seen as a nuisance who creates more problems than he solves. Because of this, you try to ignore him. Feelings and empathy often impede progression towards your goals. In fact, you often need to ignore those things when you want to take the most effective approach. Mining all day is not something people do because it’s fun and a healthy activity – it gets you the resources to build a better life.

Findion is there to give you a deeper, personalized goal and a moral perspective. He makes sure that you aren’t simply going for the most efficient route to your goal while destroying the town to get there.

When you feel that your core ideals are being challenged, your Dwarven buddy Segrim often runs in first to protect you. This bypasses Findion’s quest of helping you grow your ability to value emotional needs.


Geomancers are naturally great at directing resources and other people to reach goals. This comes through making plans and implementing step-by-step strategies. Nisirai gives those plans even more structure and coordination. Segrim focuses on what’s immediately relevant and takes risks for big rewards. Findion will eventually balance your external goals with an internal authenticity.

ENTJs tend to be extremely focused, motivating, and competent leaders. With practice, the ENTJ can learn that it’s good to have Fi on the team. You’ll be able to see the personal ramifications of your actions. You’ll use Ni’s hunches to see different possibilities and project your goal far into the future. You also have Se there to gather real-time sensory feedback from people and objects.

Also, check out the solo model!


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